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The second part of Pinkus's story is, as you'd expect, a lot harder. We have to deal with two Prognosticars looking directly at quest objectives, and they can't be handled solo without environmental kills. Can't they? As it turns out, we're able to exploit how guards investigate bodies to deal with one, and we're able to do a little trick unique to Pinkus to deal with the other: if he tosses a coin and then starts a drop-takedown, Pinkus will distract-and-eliminate a Prognosticar in one fell swoop. Thus we're able to achieve a Solo Quartermaster run without setting off an alarm. This could've pretty easily been a non-lethal run like the last. Simply drop-KO the Prognosticar, and punch out the Iudex rather than shoot her. Or I could've, on the flip side, been a lot more lethal: using Pinkus's knife instead of needlessly jumping from body to body. But I like possessing people! It's fun. You're Pinkus. Possess away. I don't really know why I used a body lure at 3:57 rather than just tossing a coin at one of the guards, beyond that I was already doing it so much that it became habit.