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11-20 CM 5 Defender Only, No 6 Stars On top of the massive DEF buff, Cement S2 is manually cancellable. This flexible on-off skill rotation is really useful for handling bosses and their unique skill rotations. In this particular case, Phase 1 Steam Knight usually does a cycle of Steam Boost - 4 Attacks - Failed Charged Attack (stunned) - 4 Attacks - Charged Attack which takes around 45 seconds, by activating Cement S2 for the charged attack and deactivating it, we can easily stall SK Phase 1 as much as we want, because Cement S2 takes 40 seconds to charge and we can rotate it up for every charged attack. One downside to this approach is that SK can sometimes get off more charged attacks if he doesn't start in the cycle (blocking him too early/late) or due to his mid phase flight. This is because his stun might not be timed correctly to cancel his charged attack. But if we want wait long enough he always enters the above cycle due to his stun+charge+skill timers, and thankfully Cement S2 lasts a long time, allowing us to tank him long enough at any point to make him settle into the harmless 45s cycle above. The other downside is that this doesn't work in phase 2. But Cement S2 can tank him for a very long time so we can just kill him in phase 2 when all our DPS is free. Unfortunately Steam Knight is one of the few bosses this works well on because for some reason this skill has 40 SP cost, so you need a way to tank the off-cycle or find bosses with 40+s skill cycles. Music: 【フリーBGM】【RPG】空間を突きし者【戦闘BGM】 0:00 Opener 2:05 Boss 4:12 Phase 2