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There's a layer of MMO design most players never think about — and it's quietly responsible for more burnout, resentment, and players slowly stopping logging in than almost anything else. The buff system. In this video I break down how Guild Wars 2, Final Fantasy XIV, Retail WoW, Classic WoW, and OSRS each approached the buff problem — and why every single one of them got it wrong in a completely different way. From Alacrity uptime turning you into a function instead of a class, to Bloodlust becoming a brain-off pull cooldown, to OSRS removing group synergy almost entirely — the buff system is where MMO design philosophy gets exposed. What does a good buff system actually look like? And is it even possible to respect both support players and DPS players at the same time? That's what this video is trying to answer. 0:00 The Buff Problem Nobody Wants to Solve 5:54 The best buff system If you've ever been the person who swapped to the Alac build because nobody else would — this one's for you. #MMO #GuildWars2 #WorldOfWarcraft #FFXIV #OSRS #GameDesign #MMODesign