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Sound Managers are crucial when using audio sources in Unity. It really helps to organise your sound events in a structured way! Github Code: https://github.com/SmallHedge/SoundMa... *LIGHT FLICKER ULTIMATE* https://assetstore.unity.com/packages... Assets Showcased: LIGHT FLICKER: https://assetstore.unity.com/packages... BACKGROUND: https://assetstore.unity.com/packages... WIZARD: https://assetstore.unity.com/packages... PLAYER: https://assetstore.unity.com/packages... SOUND FX: https://assetstore.unity.com/packages... FOOTSTEPS: https://assetstore.unity.com/packages... FULLSCREEN: https://assetstore.unity.com/packages... Support me :) - https://buymeacoffee.com/smallhedgehq Website - https://www.smallhedge.com/ My games - https://small-hedge.itch.io Twitter - / smallhedgehq Facebook - / smallhedgehq Youtube avatar created by OliGalArt, go check her out! https://ko-fi.com/oligalart/commissions 00:00 Intro 00:19 What is a SoundManager? 00:43 Example Scene 00:59 What are we doing today? 01:27 Into Unity 01:35 Light Flicker Ultimate 01:57 CHAPTER 1: FUNCTIONALITY 02:37 Sound Enum 02:59 Getting the Audio Source 03:21 Audio Clips 03:40 PlaySound() Method 04:39 Passing in Audio Clips 05:09 Lets try it out! 05:41 CHAPTER 2: ANIMATOR 06:06 PlaySoundEnter/Exit Scripts 07:10 Lets try it out! 07:36 Adding all the sounds in 07:57 Lets try it out! 08:12 FOOTSTEPS 09:08 CHAPTER 3: INSPECTOR 09:37 Multidimentional Arrays in Inspector 10:58 Renaming Inspector Array Names 11:35 Renaming Array Names in Code 13:47 WOAH ITS MAGIC! 14:09 Adding Sounds 14:18 Updating PlaySound() Method 15:42 WE DONE IT!