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FourMaze Longplay (Amiga Game) - Released in 2013 for the Commodore Amiga, FourMaze is an unapologetically Pac-Man-inspired maze game. The resemblance is immediate: fixed labyrinth layouts, pellet clearing, roaming enemies and survival through clean routing. There are no genre twists or mechanical reinventions — it openly follows the classic template. In single-player mode, the experience begins at a surprisingly slow pace. Player movement in early stages is noticeably sluggish, and enemy pressure feels limited. The opening levels lack urgency, which can initially make the game feel underwhelming compared to arcade originals. However, the pacing improves steadily. As stages progress, movement speed increases and enemy positioning demands more careful route planning. Corridors that once felt safe begin to close quickly, and hesitation becomes costly. The maze geometry — simple on the surface — starts to exert real pressure once speed and enemy presence intensify. This gradual escalation becomes the game’s strongest trait. Rather than burning out after a strong start, FourMaze grows into its challenge. Later stages require sharper directional control and more disciplined path selection, turning what first seemed routine into something genuinely engaging. Visually, the presentation favors clarity over flourish. The maze grid is clean, pellets are easy to track and enemy sprites remain readable even as the tempo rises. Sound design is minimal and functional, supporting the action without distraction. Mechanically, it does not extend far beyond its inspiration. There are no complex systems layered onto the formula, and long-term depth depends largely on increasing speed and tighter margins for error. But within those boundaries, the progression is effective. FourMaze may start off quietly, but it earns its momentum. As a Pac-style maze game on the Amiga, it proves that even a familiar concept can remain compelling when pacing is handled carefully. #retrogamingloft #fourmaze #amiga