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After using the smart rifle for 9 promotions and 100 hours I put all my knowledge into this video guide to help you. FAQ included in the description: 0:00 Intro 2:00 Tier 1 upgrades 3:39 Tier 2 upgrades 6:10 Tier 3 upgrades 8:26 Tier 4+5 upgrades 9:13 Issues to manage 14:29 Why I love it 16:37 Longer clips 20:32 Ammo debate comments Full buid video guide: • Lok-1 Smart Rifle: Engineer Full Build + G... I also have a comparison video with clips from the stubby and equivalent clips from the Lok-1 to compare: • Lok-1 versus the Stubby: Comparison Video ... Here are my Steam forum posts that are mentioned in the video: The poll one that you can still vote for. I make sure to update it every 10 or so new posts: https://steamcommunity.com/app/548430... My first post about the lok-1 - https://steamcommunity.com/app/548430... My second post - https://steamcommunity.com/app/548430... FAQ: Q: What is the build you use for the entire engineer loadout when using the Lok-1? A: My next video will be exactly what you ask and I will explain my reasoning behind it with video clips for the engineer. For now though if you go onto my EDD videos it has my breach cutter load out. I obviously use plasma grenades and the following: Sentry guns: Gemini; defender; max ammo; max mag Platform: repellent and ammo. Armour: -1 second delay; overcharger; shockwave Pickaxe: reduced delay Passive perks: friendly; born ready; resupplier Active: Dash; shield link Q: Do you need to hit all 8 shots for T5 +20% damage and the executioner weak point damage bonus? A: You only need to ensure you have 8 locks across any number of targets to activate these. If the targets die before firing all 8 shots you will still get the bonus as long as when you started firing there were 8 locks on. Q: Is T5 upgrade slot 1 a good option with T3 upgrade slot 1? A: I was going to put this into the video but thought I would put people to sleep... Here we go though. T3 S1 is for 20% damage against electrocuted and ignited targets, T5 S1 applies electrocution on targets that are hit when they have 3 or more locks. This can be helpful with the slow. Electrocution also applies 36 damage over 3 seconds. If we look at what we potentially lose. My build with damage at T1. 27 Damage +20% = +5.4 for a total of 32.4 per shot, a bonus of 43.2 instant damage across the 8 shots. Ammo at T1 = +4.2 for a total of 25.2 per shot and a bonus of 33.6. With executioner we also get an additional +50% to weak point hits making that damage boost 64.8 let alone applying the base weak point damage boost anyway. This is a huge amount of additional damage to potentially lose. You may get it back by applying your first burst of damage and applying electrocution, to then gain the +20% from shooting an electrified target but it seems janky and unreliable to me. You also lose super blow through rounds which are guaranteed to help you most games. With 8 locks at most you are only electrifying 2 targets. The 36 damage over 3 seconds goes against the burst speed of the executioner overclock, you will also be applying the electrocution quicker than every 3 seconds and likely bursting the target to death before achieving 6 seconds of electrocution damage. I think keep that option for Explosive Chemical Rounds.