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Octrees in Unity offer an efficient way to optimize large 3D spaces, and in this video, we dive into implementing an Octree and using it in combination with the A* algorithm for pathfinding. We'll show how Octrees help divide space to manage objects and obstacles, making A* pathfinding more efficient in complex 3D environments. You’ll learn how to avoid obstacles, calculate the best routes, and leverage the power of Octrees to improve performance. Whether you're building a large open world or a detailed simulation, this tutorial will help you make the most of your spatial data in Unity. Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Octrees 11:25 A* Pathfinding 24:23 Mover Source code: https://github.com/adammyhre/Unity-Oc... More Useful Code: https://github.com/adammyhre?tab=repo... Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/475... Assets Shown In This Video (Affiliate Links) Rocket FREE: https://assetstore.unity.com/packages... Stylized Boost Trail Particles: https://assetstore.unity.com/packages... Hot Reload: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Editor Console Pro: https://assetstore.unity.com/packages... Any Object Finder: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend