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Can an RTX 5060 laptop really run Cyberpunk 2077 with Path Tracing enabled? The short answer is yes. The long answer involves ignoring the standard advice. Most users stick to 1080p DLSS Performance, assuming that's the limit for an 8GB laptop GPU. In this video, I break down why that approach actually leaves performance and image quality on the table. We test a specific 1440p configuration using DLSS Ultra Performance that delivers better visual clarity and stability than native 1080p settings — even with Path Tracing enabled. This works because Ultra Performance lowers internal resolution while giving the AI a denser output grid to reconstruct, which matters more than raw pixel count on power- and VRAM-limited laptops. I also test the new DLSS 4.5 (Preset L) to see if the sharper base image is worth losing Ray Reconstruction. The results show exactly why “newer” isn’t always better when margins are tight. 0:00 – The RTX 5060 Path Tracing Question 0:15 – The “Floor”: 1080p DLSS Performance 0:39 – 1080p DLSS Performance Image Quality 1:06 – The Sweet Spot: 1440p Ultra Performance 1:37 – The Technical Trick (DLSS Internal Resolution Explained) 2:25 – Why This Works for 1600p Laptop Screens (VRR) 2:45 – Testing DLSS 4.5 (No Ray Reconstruction) 3:13 – Visual Breakdown: DLSS 4.5 Image Issue 3:35 – Final Verdict: Best Settings for RTX 5060 Laptops 💻 Laptop Specs Tested Laptop: ASUS TUF F16 GPU: NVIDIA RTX 5060 Laptop (8GB VRAM) CPU: Intel Core i7-14650HX RAM: 32GB DDR5 Resolutions Tested: 1080p vs 1440p Focus: Path Tracing, Ray Reconstruction, DLSS 4.5 📌 In This Video Cyberpunk 2077 Path Tracing Benchmark DLSS 4 vs DLSS 4.5 Analysis Ray Reconstruction Visual Breakdown Optimized Settings for 8GB VRAM Laptops #RTX5060 #Cyberpunk2077 #PathTracing #GamingLaptop #dlss4.5