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A new update that brings vastly improved graphics to Tomb Engine and a whole host of important bug fixes Tomb Engine New Features Added material system with support for normal, specular, roughness, emissive, parallax and ambient occlusion maps. Added animated textures support for moveables and static meshes. Added UVRotate support with arbitrary texture rotation direction. Added interaction highlighter. Added bullet hole and explosion decals for room geometry. Added ability to colorize FLAME_EMITTER and FLAME_EMITTER2 objects and fade them on activation or deactivation. Added ability to colorize ROPE objects. Added ability to antitrigger FISH_EMITTER. Reworked thumbstick camera to act like in FLEP patch. Increased renderer performance and reduced GPU memory usage. Increased level loading speed by switching to LZ4 compression format. Tomb Editor New Features Added UVRotate texture animation type support for TEN target. Added a button in edit object window to reset tint to default. Added ladder support for TR1X engine target. Added source wad tooltip in item browser for all objects. Fixed textured ceiling portals in water rooms ignoring wave effect strength. Fixed bug with textures not aligned properly for TURNING_WALL_BLADE and TURNING_CEILING_BLADE objects for TEN target. Fixed position and color controls in nodes not accepting objects via drag-n-drop. Fixed search button not working in wad preview window in level settings. Optimized the level compiler and switched compression to LZ4 for TEN target. Download TombEngine 1.10 here: https://github.com/TombEngine/TombEdi... Follow us on: Discord: / discord Twitter: / tombengine Github: https://github.com/TombEngine/TombEngine Instagram: / tombengine TombEngine: site: https://tombengine.com/ Check out also: TRLE subreddit: / trle Check out TEN levels here: https://trcustoms.org/levels?engines=6 #trle #tombengine #tombraider