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EP. 80 CERC HQ is our weekly dev podcast documenting ongoing development of Cepheus Protocol and answering questions live. The episode summary is filled in after the show goes live within a couple hours, up to a day, so check back if it is still marked TBD. Summary: This week’s update adds powerful new ways to control difficulty while laying the groundwork for bigger systems coming soon. The biggest addition is expanded custom game options. You can now control the infection spread multiplier and override the infected attack interval with minimum and maximum timers. Want a relaxed run where the infection spreads slowly, or constant pressure with attacks every few seconds? These settings let you reshape the pace of the entire game. The save system has also been rebuilt. Campaigns now generate a unique identifier so autosaves are tied to that specific run instead of overwriting each other. You can configure how often the game autosaves and how many backup points it keeps, making it much easier to recover progress and share saves for debugging. Several fixes and improvements landed alongside the update. Audio now correctly mutes when the game window loses focus. Vehicle pathfinding around gates has been reworked with predictive detection to stop units from ramming into them. Network client-side prediction was added to improve multiplayer smoothness at high ping. New tools like Hellfire missiles and the M72 LAW were introduced as additional counters to heavy infected, though balance is still being tuned. Next up, the team is stabilizing the save system and finishing pathfinding fixes before moving into March’s major focus: civilian evacuation gameplay. New infected birds, additional maps, and larger strategic systems are also on the roadmap as development continues. 🕹️ BUY HERE: https://store.steampowered.com/app/97... 📜Roadmap Info https://cepheusprotocol.notion.site/C... 💰 DONATE: https://www.paypal.com/donate/?hosted... 😉 PATREON: / halcyonwinds 👕 MERCH: https://merch.cepheusprotocol.com/ 🙌 Discord | / discord 🚓 Twitter | / cepheusprotocol #devlog #rts #zombiesurvival #stategy #unrealengine #unrealengine5 #indiedev #indiegame #cepheusprotocol #strategygames #pcgames