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XCXDE - Damage Cap [NO DECOY] [NO REFLECT] [NO ASTRAL] [NO SKILL] [NO EFFORT] [NO LIFE] [NO POINT] скачать в хорошем качестве

XCXDE - Damage Cap [NO DECOY] [NO REFLECT] [NO ASTRAL] [NO SKILL] [NO EFFORT] [NO LIFE] [NO POINT] 5 days ago


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XCXDE - Damage Cap [NO DECOY] [NO REFLECT] [NO ASTRAL] [NO SKILL] [NO EFFORT] [NO LIFE] [NO POINT]

I'm honestly quite disappointed, HH isn't really fun if there isn't any luck or skill involved. Support from: ‪@voidfilledheart‬ ‪@Lawaleeth‬ ‪@EnelXC‬ They decided to add several completely busted arts to the game and now you can hit the damage cap extremely easily (as you can see I have 560 melee attack). Actually mine was a bit tight, expected range was 99m-105m but I got a Miranium mining tick that let me open a new slot for another weak melee aug that put me comfortably into guaranteed range. Calculations showed that old Black Bane strategies would be able to use random knife with far fewer debuffs and still overshoot the damage cap by millions. I was planning on (and am still working on) a "proper" playthrough, doing quests and getting all the characters to level 99 with maxed arts and skills, but since the leaderboard was filling up a lot faster than I expected I had to make a branch save and rush it. Hopefully it stays up even if I revert back to an older save. A few failed attempts due to soul voices, positioning etc. Since this is so free and doable on multiple weapons/AMs now, the next best thing involves Multigun so maybe there will be something with that, or something for Global Nemesis. I don't know.

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