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Programming is about writing rules which define how a system work. This project uses the same kind of logic. My rules are simple. Each chapter of this book is inspired by two words. One of them starts with the letter V and the other one with the letter B. The same word cannot be used twice to produce the content of the book. Each combination of words becomes the starting point to design an interactive sketch in Processing. Finally, a physical object, a book, is created from these sketches. A mechanism detects when a page of the book is flipped. It creates a link between the physical book and a computer displaying a digital copy of the source material used to create the book. This way, users are able to experiment both a finished and linear instance of the content as a book and as an interactive object.