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Bomber Man (FC · Famicom Version) 52-stage session 🎮

   / @nenrikigaming   Bomber Man (FC · Famicom) version | 52-stage session 🎮 Title: Bomber Man Platform: Family Computer (Famicom) Edition: Original JP 1985 Version Publisher: Hudson Soft Developer: Hudson Soft Release: JP, December 20, 1985 Genre: Action → Maze¹ View: Top-down View² Scroll: Horizontal Scroll³ Mode: Single Player Bomber Man is a single-player action-maze title developed and published by Hudson Soft for the Family Computer, released commercially in Japan on December 20, 1985. Set within a series of grid-based labyrinths, the player assumes the role of a bomb-deploying protagonist tasked with clearing each maze of enemies using time-delayed explosives. Navigating confined spaces with orthogonal movement, players must avoid enemy contact and tactically position bombs to eliminate threats and uncover destructible walls. Each stage conceals a hidden exit that becomes accessible only after all hostiles have been neutralized. The game incorporates incremental power-ups—some of which are hidden behind destructible tiles and vary in location—providing enhancements such as increased explosion range, additional bombs, or movement speed. A subtle layer of exploration is rewarded through the discovery of these upgrades, while certain optional items require executing obscure, condition-specific actions unlikely to be triggered without prior knowledge. The camera adheres to a constrained top-down view with slow horizontal scrolling limited to the bounds of each maze. Bomber Man combines reflexive spatial tactics, methodical risk management, and mechanical simplicity within a tightly structured maze framework, forming the foundation of a franchise that would later expand into multiplayer and competitive formats. Notes: ¹ Although listed under the general "Maze" genre, this title exemplifies a more specific subtype that could be described as either "Grid-Based Maze Combat → Bomb-Laying Tactical Action" or "Maze-Based Arena Action → Real-Time Grid Combat with Destructible Terrain." These formulations capture the defining traits of the game: orthogonal movement in confined mazes, time-delayed bomb placement as the primary form of attack, destructible walls that alter navigable space, and real-time spatial management to eliminate all enemies before accessing a concealed exit. These characteristics distinguish it from other maze-based action titles such as "Dot-Eater," "Combat Maze," and "Evasion Maze." ² Although character sprites rotate to show front, back, or profile depending on direction —e.g., Bomber Man faces the player when moving down, appears in profile when moving sideways, and shows his back when moving up— the underlying game logic and spatial interaction follow a strict top-down orthographic structure. There is no perspective shift, vertical layering, or illusion of depth beyond sprite facing. ³ Scroll is manual, slow, and limited to horizontal movement within the width of each maze. The vertical extent of the maze fits entirely on screen, so there is no vertical scroll of any kind. The camera pans gently left or right as the player moves toward screen edges, revealing lateral parts of the maze not initially visible. This creates a constrained bidirectional side-tracking effect, while retaining fixed vertical framing. Chapters: 00:00 Intro 00:19 Stage 1 03:53 Stage 2 06:22 Stage 3 08:15 Stage 4 09:31 Stage 5 12:55 Bonus Stage 13:44 Stage 6 16:29 Stage 7 18:26 Stage 8 19:52 Stage 9 21:59 Stage 10 23:40 Bonus Stage 24:27 Stage 11 25:30 Stage 12 27:13 Stage 13 29:44 Stage 14 32:09 Stage 15 33:56 Bonus Stage 34:56 Stage 16 36:21 Stage 17 37:34 Stage 18 38:36 Stage 19 39:52 Stage 20 41:56 Bonus Stage 43:12 Stage 21 44:42 Stage 22 45:41 Stage 23 47:30 Stage 24 49:02 Stage 25 51:07 Bonus Stage 52:02 Stage 26 53:51 Stage 27 55:02 Stage 28 56:54 Stage 29 1:01:04 Stage 30 1:05:52 Bonus Stage 1:06:43 Stage 31 1:09:58 Stage 32 1:11:01 Stage 33 1:12:27 Stage 34 1:14:48 Stage 35 1:16:45 Bonus Stage 1:17:47 Stage 36 1:18:55 Stage 37 1:20:16 Stage 38 1:21:27 Stage 39 1:23:29 Bonus Stage 1:24:07 Stage 40 1:26:51 Stage 41 1:28:10 Stage 42 1:29:16 Stage 43 1:31:03 Stage 44 1:32:22 Bonus Stage 1:33:10 Stage 45 1:38:38 Stage 46 1:39:34 Stage 47 1:40:35 Stage 48 1:42:02 Stage 49 1:44:58 Bonus Stage 1:45:46 Stage 50 1:46:48 Ending 1:47:01 Stage 1 · Loop 2 1:47:42 Stage 2 · Loop 2   / nenrikigaming  

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