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Dive into Player Stats and Modifiers using the Broker Chain pattern! Uncover how this powerful design pattern can streamline your coding process and enhance game mechanics. Get ready to supercharge your programming skills and bring your game ideas to life like never before! Remember! In C#, Delegates are invoked in the order they are added to the event. Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Stats 2:53 Modifiers 9:52 Pickups 14:58 Equipment Source code: https://github.com/adammyhre/Unity-St... Countdown Timer: https://github.com/adammyhre/Unity-St... Assets Shown In This Video (Affiliate Links) Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages... Tiny Heroes: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Kyeoms VFX: https://assetstore.unity.com/publishe... Pure Nature 2 : Mountains: https://assetstore.unity.com/packages... HIGHLANDS - Stylized Environment: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend