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Due to the nature of the amount of re-usable frames, I can confidently say we're at the 75% mark, sprite-wise; code-wise, we're at the 60% mark. Spriting and coding her special attacks and Limit Breaks will leave us at the 90% mark sprite-wise and code-wise; after that, it's any VFX that need to be custom made (about 3) and her miscellaneous stuff (intros, taunts, Morale skill), and she should be ready for testing! Original animations by M.U.G.E.N. author ouchi, edited by yahyadrawzzz(Hatter) to be "CAPCOM VS SNK" compliant. Zero character created for "CAPCOM vs Square: Parallel Destinies", sprited and coded by yahyadrawzzz(Hatter). Stage: "Arcane Battlefield" by yahyadrawzzz(Hatter) and Vegaz_Parelli. Song: • Two2Tango v.1 (music during Vlogtober: day... This project is unofficial and not-for-profit, and I claim no ownership of characters shown. Street Fighter, Final Fight, Red Earth, Breath of Fire, Darkstalkers and Mega Man (c) CAPCOM CO., LTD. All Rights Reserved. Final Fantasy, The Newzealand Story, LIVE-A-LIVE, Chrono Trigger, Dragon Quest and Ehrgeiz (c) SQUARE ENIX CO., LTD. All Rights Reserved.