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0:00 Guide 2:24 Explanation 3:22 Build No Roulette, works on any NG and has no special requirements. Esqium, Esquim, and all Pictos are easily obtainable (First Life and Clea's Death are not necessary). How Lampmaster's Turns Work It will use the five "gourd-shaped lamps" on its back to heal, so you'll have to kill it five times. Healing also clears Statuses appearing TO THE LEFT of its healtbar (like Mark and Burn) but not the ones appearing TO THE RIGHT (like Defenceless). After every turn you'll play, you'll hear a sound and one lamp will light up. After your fifth turn, the Lampmaster will attack twice no matter whose turn is next (unless its a turn triggered by the "play again" effect like Cheater's -- but not "play immediately" like Shortcut). Forcing it to heal and destroying a lamp does not stop this countdown. After this stage is triggered, the Lampmaster gets one turn for every turn you play. How This Build Works The trick is to trigger extra turns with Shortcut before Lampmaster's extra turns are triggered. To make both Lune and Maelle play again, the only option is to use Sciel's Our Sacrifice to trigger Shortcut. This is why Lune and Maelle must start at full HP (and must have Full Strength). Sciel casts Our Sacrifice at your fifth turn, before the Lampmaster gets its turns. Then, casting Intervention on Maelle stacks more turns because Maelle will already play before the Lampmaster. Maelle is mandatory because she is the only one who can one-shot two turns in a row with Gustave's Homage and Burning Canvas. Lune can either use Esquim or Cleim, it doesn't matter. Verso with Simoso + Steeled Strike also works. NG+5 Notes I am on NG (superbosses HP do not change with difficulty) and to simulate NG+5 I enabled the x5 HP modifier (more than NG+5 HP). Speed doesn't matter because the Lampmaster never gets to play.