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Gumroad Link: https://app.gumroad.com/tomnewbury?so... This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last year, tried and tested in a feature film production environment. I will be providing my custom node-based template which can be used as a starting point for any asset in Mari, this speeds up your process because you don't have to create the complex foundations of a node tree every time you start a new asset. I also show you how to quickly and easily test your textures in Maya Arnold, so you can see them in context to continue to refine and iterate on them. I finish by showing you some techniques to set dress your environment to help sell the textures. This is something I often do in production to help my supervisor imagine how the final asset will look in shot. Thank you for your support and I hope you enjoy the tutorial. tom.newbury.cg