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In this run we pick all the shock grenade perks along with Heroic Thunder Hammer to go all in on shock fields. Heroic thunder hammer creates a shock field wherever aftershock lands its second or third hit. It's stats are identical to the fencing hammer's stats, except it has more cleave and has the "Electric Thunderclap" passive. So just a better fencing hammer. They need to give regular fencing hammer something. Perfect parries have also been fixed to apply perks/bonuses off parrying attacks that don't stagger the enemy backwards, making intimidating aura and defensive advantage more powerful. We use the damage variant bolt pistol as well. At first I tried Heroic bolt pistol, but It seems to not have gotten the 13.5% buff, so I switched. The new boss is fairly easy, but still learning it. They are pretty easy to parry. Hard part is the swooping. They do it off camera making it hard to dodge. At one point both primes started flying through the middle hit me a bunch of times. I can't seem to perfect dodge the swooping attacks. That might be a feature. Version 11.0 Build: https://imgur.com/a/Ub8P8Yu Chapters: 0:00 - Mission Start and Build 2:51 - Big Wave 6:02 - Biovore & Warriors 7:30 - Destroy Coolant Rods 8:53 - Ravener & Zoanthrope 11:08 - Double Lictors 15:15 - Neurothrope Boss Fight 19:47 - Triple Zoanthropes 21:23 - Find Clade-Principal Body 23:09 - Biovore & Warriors 24:00 - Big Wave 25:33 - Winged Primes Boss Fight 31:07 - Evacuate Ship 32:42 - End game stats Map: Reclamation Difficulty: Absolute Solo No Bots Settings: Resolution: 2560x1440 Render Resolution: Quality FPS Limit: 120 Quality Preset: High Motion Blur: Off FOV: 1.20 #spacemarine2 #spacemarines40k #spacemarines #warhammer40k #warhammergames