У нас вы можете посмотреть бесплатно Fight a Subscriber - Season 2 #12 - Kerbal Space Program & BD Armory или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Our final competitor takes to the stage in the form of John Evens' Su-27 Flanker. Does it have what it takes to claim that last spot in this season's final? Twitter: / sonofsmithgames John's Steam Workshop page: https://steamcommunity.com/profiles/7... If you'd like me to fight your craft, please send it (or a link) to sonofsmithgames@gmail.com with a list of any additional mods needed. As these will be fighting my own craft, and to ensure a fair fight, I will, unfortunately, have to insist on some of the same restrictions that I use to design my craft. The current rules are as follows: *Excessive use of clipping, or the use of clipping to double-up guns, engines, wing surfaces or control surfaces, is not permitted *Jet engines only; no rocket engines. *Scaling up engines using TweakScale or similar is not permitted *I am willing to arm or re-arm your craft if you need me to, but it will be armed using my standard configuration *No turrets, just fixed guns *There is a maximum of 4 vulcan cannons. For other types of guns, a judgement will be made on an appropriate equivalent. *Standard missiles, no EMP or HEKVs; I will simply swap these out for more suitable missiles if I find any on your craft *Try to stick to standard BDA weaponry, otherwise please check with me first *Don't use mod parts that are significantly overpowered compared to their stock/BDA equivalents *ECM Jammers are permitted, but must be made visible or they won't be switched on *Don't go too ridiculous with the weapons *Default armour settings only - increasing the amount on any parts is not permitted. *Infinite fuel will not be turned on; make sure your craft has enough *Anything that I consider excessive, too "hacky", or otherwise against the spirit of the competition will not be permitted *One submission will be used per person per series. If you send me more than one and don't indicate any preference then I will pick the craft I think is most suitable *These rules may be updated at any time to address any issues that arise during the competition *My decision is final Kerbal Space Program v1.7.3 (modded)