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In this video, you'll learn how to handle armor physics,ranging from simple weight-transferred setups to more complex modular systems that combine rigid chains, leather, and cloth. We'll cover solutions for common issues like collision and clipping in both Blender and Unreal Engine, as well as techniques such as: Rotation-based systems using drivers and shape keys Cloth physics, cloth masks, and proxy meshes Chain physics for dynamic or semi-rigid elements Hard surface armor solutions Easy weight painting using the Robust Weight Transfer add-on 🔗 Robust Weight Transfer Add-on https://jinxxy.com/SentFromSpaceVR/ro... 🧠 Rotation Driver Script: max(min((var) / radians(60), 1), 0) (Simply replace the “60” with your target rotation value.) Thanks for watching! If this video helped you, please consider liking and subscribing,it’s greatly appreciated! 00:00 Intro & Overview 01:21 Hands, Feet, Chest – Weight Transfer 02:51 Legs – Minimal Hard Surface 06:40 Head – Cloth, Hard Surface & Organic 08:25 Wrists – Chains with Hard Surface 12:20 Exporting Custom Rigged Armor 14:07 Shoulders – Chains + Shape Keys 19:38 Belt & Skirt – Cloth + Shape Keys 25:47 UE – Custom Collision 27:01 UE – Hands, Feet, Chest, Legs Setup 29:45 UE – Head Armor Pose Copy 30:30 UE – Head Cloth Sim + Proxy Mesh 33:50 UE – Hoodie Physical Reaction 36:08 UE – Wrist Chain Physics (PPBP) 40:08 UE – Shoulder Setup with Shape Keys 44:30 UE – Belt & Skirt Method 1: Physics 48:50 UE – Belt & Skirt Method 2: Cloth + Mask 52:52 Result & Outro