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Maybe you want to show off a cool move. Maybe you want to rub the player's nose in a failure. Maybe you have a gameplay reason... Replay is a cool videogame feature that is definitely a thing that is harder than you think There are 3 ways to approach replay from brute force to elegance... It turns out that, in game development, cool features that you don't NEED often hit the cutting room floor. Replay is such a feature in MOST games. Turns out, I have a bias on this one... Chapters: 0:00 Intro 0:20 Screen Recording 1:44 Replication Recording 4:14 Input Recording 6:21 Use What You Have 6:52 Options Based on Your Choice 7:47 Which Would I Do?