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This is more of a Research & Development summary video, than my usual tutorial. I felt the need to start looking deeper into the Virtual Pipeline to finally settle some debates about how things should be done now. So here you have the story and what I was able to figure out. We're still strictly talking about Shaders for now, but, as you'll see, they're now a very small part of the frame. So there's loads of room for improvements everywhere else. Moreover, I think my conclusions can be taken as "absolute" only if you don't touch anything else and you narrow your focus on shaders alone, like I did. If you have more insights, please let me know and have a chat! :D __________________________________________ Join Discord: / discord Support me on Patreon: / visualtechart __________________________________________