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Taking a look at the history of VR, the scene over the years and the potential future. Join the Discord: / discord Subscribe to my second channel: @1LuciaLIVE Hand written captions are available! My BlueSky: https://bsky.app/profile/1lucia.bsky.... My Twitter: https://x.com/1__lucia The contents of this video are not sponsored by any company or product, I know it sounds like that in certain bits lol *1 The archive of Steam Hardware Surveys only goes back to 2018 Q1, so everything before that is linear in this graph. *2 I chose only to include "Notable" releases as a way to not clutter this graph. Notable is of course very subjective, here's roughly how I defined "notable" for the graph: No actual tech demos. Generally games that only got VR support were ignored unless the games in question are huge (PD2, F4, Skyrim.) Games need to have a notable amount of sales, which I mostly judged using Steam Reviews. Anything that sits at less than ~500 Steam Reviews was ignored for this. I was also biased towards games I had personally heard of or played before too. I think changing these parameters and including more games would still show a clear trend of tons of games releasing in 2017/2018 and less in the following years, which is all this graph set out to do. Revisting this video months later, the more interesting stat to follow would be judging this by "interest in certain VR games" however that may be measured. All music is of soundtracks of the following games/mods: All the Half-Lifes, TF2, Fallout 4, Raft, Thunder's Leaves, Entropy: Zero 2, Entropy: Zero - Uprising, Portal Stories: Mel, Portal 1 & 2 0:00 Intro 0:19 History of VR 1:13 The Rise of VR 3:20 The Peak of VR 6:16 The Fall of VR 9:26 The Fallout of Half-Life: Alyx 10:22 The Future of VR If you're reading this you have to subscribe