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Developing games with a small team presents unique opportunities and challenges, from high day to day flexibility and ease of communication to the difficulties of covering every role on a project. This talk will use Obsidian Entertainment’s Pentiment as a case study in developing with a remote team of thirteen developers. It will explore successes and failures and how the team’s practices can (and cannot) be transferred into larger scale projects. 🎯 Follow us & stay connected! 🌐 www: https://digitaldragons.pl 📘 FB: / digitaldragons 📸 IG: / digital_dragons_official 💼 LI: / digital-dragons 🐦 X: https://x.com/Digital_Dragons 🎮 Digital Dragons Conference is one of the largest international events for the digital entertainment industry in Central and Eastern Europe! 🌍 The main goal is to create a Business to Business (B2B) cooperation platform within the games sector in Europe. 🗓️ The 2025 edition of Digital Dragons Conference took place from 18–20 May in ICE Krakow Congress Centre and Q Hotel Plus. 🚀✨ Digital Dragons Conference is a part of the broader Digital Dragons Hub initiative, which supports the game development industry through educational programmes 🎓, acceleration for indie studios 💡, and coordination of the Sectoral Council for Competences – Gaming and GameDev 🤝.