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💌 Join Work in Progress, my weekly newsletter where I share tips, insights and my favorite things about the CG life & career - https://www.nelsonlim.com/newsletter/ 💥 Get the FREE Effects Demo Reel Guide - http://www.nelsonlim.com/fxreelguide My friend, Daniel Ocean, who is a Principal Technical Artist at Activision Blizzard and former Tech Art Director at Ubisoft shares his explorations into AI and its practical potential in production in this presentation at the Tech Arts Meetups. 🔗 RESOURCES MENTIONED IN THIS VIDEO https://github.com/coolzilj/Blender-C... https://openposes.com/ https://unity.com/products/muse https://www.meshy.ai/ https://github.com/joeyballentine/Mat... PDG Machine learning - • PDG | Machine Learning Erosion 👋 MY SOCIALS: 🧑💻 LinkedIn: / nelsonlim 📖 Facebook: / iamnelsonlim 📸 Instagram: / iamnelsonlim 🐦 Twitter: https://x.com/iamnelsonlim 🌍 Website/Blog: www.nelsonlim.com 🤷 WHO AM I? If we haven't met before, I’m Nelson, former ILM FX TD turned Tech Artist and College Professor. Through this channel and my writing, I share tutorials, tips, tricks, insights and tools to help you master Houdini, VFX and Tech Art, so you can build a creative life & career you love. ⌚ Time Stamps: 01:38 Daniel's Intro & Background 09:03 The Pillars of Tech Art 10:18 AI Machine Learning for Tech Artists 14:16 Challenges of ML/AI 18:39 Does Gen AI fit as a Production Tool? 20:29 Is ML Art Directable? 23:47 The 90/10 Problem with 3D 27:45 What Problems Can We Solve with ML? 32:41 Final Thoughts 35:28 Take Aways 36:07 XDefiant 🧋 Buy me Bubble Tea - https://nelsonlim.ck.page/products/bu...