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#mecharashi Why didn't I do the normal version guide for this one? Since the depth requirement to unlock this AC is 90%, the earliest an F2P can unlock this AC was Sunday. There's not really a big difference between normal and hard version outside of higher HP and a bit more strict bounty condition, so instead of uploading normal version on Sunday then hard version the next day, might as well just upload the hard version, it still serve well as a guide for normal version too. -Skysweep He's a bit similar to AC1 Crotti. If a single enemy attack hits more than 1 part, then you'll get a debuff. He'll do more damage and take less damage the more debuff you have on your entire team, and when he attacks someone with 3 or more debuffs, he'll break a random part. Guardian works well to prevent enemies attacking your other teammates, and their large shield means they'll only take damage to one part, reducing the debuff you receive. Otherwise you'd want someone who can kill or at least disarm the assault mobs. Typhis makes this much easier with his Intimidation skill, locking Skysweep in place and preventing him from using his AoE to multiple allies. -Vera At the start of every turn, she'll gain Shadow Guard, making her non-targetable. When she takes damage, Shadow Guard will be removed and she'll become immune to that attack's damage type for 2 turns. She'll act twice every turn, and she'll only attack using RL. She'll also gain Infiltrator buff every turn, increasing her move and damage. This buff will be removed when she gets attacked while not having Shadow Guard stacks. Vera will try to move towards the door while using RL to attack. Try to bait her RL attack to keep damage to a minimum. Camilla works amazingly here with her Oath. If you don't have Camilla, then Pochy is a good bait as usual; try to make it so that the RL AoE will hit Seven, Pochy, and your tankiest unit, and keep your other units away from the AoE. Lucia with her burning terrain and Pascal arms works wonder here. It's an AoE so it can attack her even when she has Shadow Guard, remove it, and it won't make her immune to assault/sniper weapons. Do note that if the fight drags on too long, you may need some RNG to ensure Pascal's auto reload goes to the shoulder cannons. In this run I use Kelly but I don't use Shower. I already cleared this before but it was a super lucky run with Kelly's Shower all hitting body. I know people really hate it whenever my runs have RNG in it, so I decided to redo it without using Shower at all. Which means you can easily replace her with Alyson and still do the same strategy. -Aidan Aidan starts with 16 stacks of Advantage. This greatly increases the damage he does while also greatly decreasing the damage he takes. When he takes fixed damage, he'll lose 1 stack. When your ally takes fixed damage, he'll gain 1 stack. He'll also gain 16 stacks every few turns. When he attacks, depending on the range of the skill he use, he'll apply fixed damage to allies within said range of his attack target. So if he use his 2 range skill to ally A, all ally within 2 range of A will take fixed damage. Aidan will also apply Focused Breakthrough to 1 random ally every few turns. This will make the mobs focus on attacking said unit, and when a mob attacks an ally with Focused Breakthrough, Aidan will gain 5 Advantage stacks. Mobs will deal fixed damage to Aidan when killed. Try to kill as many mobs as you can, but you need to watch out for the bounty as there's a limit to how many mobs you're allowed to kill. Fixed damage dealers are a must; Winston and Eileen are almost mandatory here with their burning terrain and Short Circuit. In particular, Winston can do 2-3 fixed damage in a turn with his short circuit and 5 AP skill. Shinji is great as he can ignore damage reduction. Rev-01 is also great as bait thanks to the arm guts passive. Try to put him right next to a wall; it seems that Aiden will prioritize targets next to a wall thanks to his Turbo Thrust skill. Get Melissa to heal the Crash. Also, be careful of your positioning, you don't want your allies to take the AoE fixed damage. -Victoria It'll be really long to explain their gimmicks so I'll just make it short. Victoria and her sidekick both can do infinite range link attack if the other one attacks. You want to kill one of them ASAP to prevent this. After you kill her sidekick, Victoria won't move beyond a certain point. You can then cheese her with WIlliam, Naomi, or later Arthur and just break her arms from afar. After her arms are broken then she poses zero threat and you can just gang up on her. Also, keep restarting at the beginning of the stage until the hit rate debuff goes into your healer. ------ 0:00 R&D state 0:19 Stage 1 team setup 2:41 Stage 1 run 6:24 Stage 2 team setup 8:55 Stage 2 run 14:05 Stage 3 team setup 16:25 Stage 3 run 25:21 Stage 4 team setup 27:14 Stage 4 run