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Full build guide: https://overframe.gg/build/217329/ Song: The Journey (A synthwave cover I made of the 1986 Journey to the West theme song) / the-journey Iron Staff has a whopping 12m range at 12x combo with decent stats and 1 follow through (meaning it does not any lose damage after the swing hits one enemy). This makes it one of the top influence melees in the game behind the incarnons. Arcane Persistence has made Wukong much more comfortable and braindead to play especially with Gloom giving passive healing as you hit. This means you can stay in Iron Staff and just spam melee attacks constantly without worrying about your health, shields etc. Defy can give you bonus armor so that even heat and corrosive procs don't reduce your armor below persistence levels. The only things you need to worry about are slash procs and magnetic procs, but you can hopefully clear them with Cloudwalker and wyrm negate. Arcane Blessing, Nira's Hatred and Gladiator Resolve are all option to maximise health and therefore comfort, allowing you to hit over 3000 health which is 5 to 6s of effectively gated life compared to the base 1500 health which is only about 2 to 3s of life before you need to heal it back. Make sure to run Primary Dexterity and Secondary Dexterity on an archgun statstick, in addition to Primary Dexterity on any primary statstick/primer (e.g. scourge, bubonico) and Secondary Dexterity on any secondary statstick/primer (e.g. epitaph, kompressa, kuva nukor, coda catabolyst, coda tysis). All of these give 30s of combo duration meaning you never lose your 12x combo. Okina is a nice statstick for movement as it applies to Cloudwalker speed.