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Full Content URL: https://bit.ly/3yFnSz4 Author: Florian Girardot Full Content Description: In this online course, you’ll go through all the essential steps of CG integration, and shot finishing as performed in most of the VFX studios. From preparing the plate for comp work, Tracking, Painting, integrating a CG creature, all over up to doing the final technical checks and output proper DI-mattes for final Editing and color grading. This course will give you a deep understanding of the compositing workflow and how to check a shot before delivery. I worked in many prestigious VFX studios, and no matter the project, those finalizing steps are more than essentials. I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years. This entire curriculum is based on both my professional and teaching experiences. This Class will be based on a practical shot that we’ll achieve together from the beginning to the end. In this first chapter, we’ll prepare the plate for compositing, we’ll track it, undistort it, denoise and paint it, making the plate ready for the integration. Next, we’ll integrate a CG creature. We’ll be focusing on the most important aspect of CG integration which is the integration according to the distance. Then, In the third chapter, We’ll cover the essential steps of adding stock footage to your shot. Finally, in the last chapter we’ll check all the technical aspects of the shot, to make sure it’s ready for final delivery. We will as well learn what DI mattes are and how to output them. At the end of this course, You’ll be mastering all the essential steps of CG integration and shot finishing. I’m so excited to get going on this final course together. Let’s get started. KEY TAKEAWAYS Plate preparation CG integration Stock Footage integration Z grading Technical checks DI-mattes COURSE STRUCTURE Chapter 1 We’ll prepare the plate for compositing, we’ll track it, undistort it, denoise and paint it, making the plate ready for the integration. Chapter 2 We’ll integrate a CG creature. We’ll be focusing on the most important aspect of CG integration which is the integration according to the distance. Chapter 3 We’ll cover the essential steps of adding a stock footage to your shot. Chapter 4 We’ll check all the technical aspects of the shot, to make sure it’s ready for final delivery. We will as well learn what DI mattes are and how to output them. Author Page: https://www.cgcircuit.com/instructor/... Prerequisites: Good understanding of Nuke's nodal system - AOVs -camera tracking and camera projection About the Author: Florian is an international artist specialized in computer graphics, visual effects, interaction and video projection. He is also director of several short movies and a visual effect teacher. in 2011, He obtains his master's degree of Arts and Technologies of Digital image with honours at the University Paris 8 in France. He worked around the world on major feature films (Deadpool 2, Spider-man, Detective Pikachu for the latest). Florian also created several interactive installations that have been showcased in major festivals (such as SIGGRAPH Los Angeles, USA or The light festival of Lyon, France).