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Welcome back to our playthrough of Geometry Dash. We beat Slaughterhouse, my thoughts on the level are below: This is not a level I ever actually thought I'd write a description for. It's so far outside of what my skillset is, especially so when it came out, so to actually have done it is crazy. I do as a whole quite like this level. Everything from the wave onwards (besides a few invisible hitboxes, the microclick at 28%, and the dumb ship gap at 43%) is really enjoyable and gets extremely consistent. Unfortunately, what brings this level down is the predrop. 19% and 21% are such stupidly hard clicks that getting to the drop is simply a matter of luck. If not for those, this level would genuinely be extremely fun. I did still have an overall positive experience, but it could have been much better. The ending cube is super hard as well, so fluking that is really nice. The last click of the level is actually the same timing window as the two dumb clicks in the predrop, but because it has some clicks before it, it isn't as hard as you can rely on muscle memory more. As a whole though, a pretty good level, and one I am very happy I managed to beat. Thank you members: Zovori, Akw, Shalomium21 About the game (official description): Jump and fly your way through danger in this rhythm-based action platformer! Twitter: / personhuman42 (@PersonHuman42) Twitch: / personhuman42 Discord: / discord