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Abstractions are the most fundamental elements and the most important tenet of Software Design. Yet, most of us can't explain it, or can't recognize good from bad abstractions. In this video I attempt to explain how to design abstractions as well as how to recognize weak and strong abstractions and when to even attempt to abstract. Adapter Design Pattern (Code referenced in this video) https://github.com/matlus/Adapter-Des... 00:00 Intro 01:24 Don't Rush to Abstract 03:06 What is an Abstraction? 03:38 Too Much or Too Little Abstraction 04:45 Strong and Weak Abstractions 06:14 Purpose and Correct Level of an Abstraction 08:38 Too Little or Leaky Abstraction 09:15 The Right Level of Abstraction 09:51 An Example - Message Broker 12:31 Methods are Abstractions 13:23 Don't Rush to Abstract - Rule of Thirds 14:10 Don't use Bool arguments 15:50 Wait before you Lock Yourself into a Solution 17:06 Abstraction in Class Design 19:35 Code Example - Message Broker Abstraction 32:04 How to arrive at a Good Abstraction 33:03 Code Example - CosmosDb Abstraction 34:32 Graphs and Charts Abstraction 35:59 Clean Abstraction last longer 37:29 Code Example - CosmosDb Abstraction Continued 41:11 Abstractions work for you and not what they're hiding 42:22 Example of a Bad Abstraction 45:46 Too much Abstraction 45:57 Conclusion