У нас вы можете посмотреть бесплатно Master of Gaea – Creating Dynamic Landscape Patches | Gaea + Unreal Engine или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Welcome to another episode of Master of Gaea! 🌍 In this tutorial, we’ll explore how to create powerful and flexible Landscape Texture Patches using Gaea and Unreal Engine 5 — allowing you to sculpt, move, and reshape your terrain dynamically. By combining the precision of Gaea’s heightmap tools with Unreal’s Landscape Patch workflow, you can easily create mountains, valleys, cliffs, or craters and reposition or resize them anywhere on your terrain. 🎯 In this episode, you’ll learn: How to export patchable heightmaps from Gaea Setting up and applying Landscape Texture Patches in Unreal Blending terrain layers for natural transitions Moving, scaling, and rotating patches for total creative control With this workflow, you’ll be able to design, modify, and iterate on landscapes faster than ever — bringing cinematic realism and procedural flexibility to your world. If you’re following the Master of Gaea series, this lesson takes your terrain workflow to the next level. Don’t forget to like, subscribe, and hit the bell to stay updated for the next episode.