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In this video, we tackle a more complex server modification for DayZ: Zombie Kids and rare loot drops. We use the custom AI agent to configure specific zombie models to spawn in urban environments and implement a logic that allows them to drop unique collectible items with a set probability. This development work is part of the groundwork for Outpost 31 on Deer Isle, launching April 1, 2026. By the end of this tutorial, you'll see how to create specific loot dependencies based on AI model types to add more depth to your server's gameplay. Video Chapters 00:00 Introduction to the complex use case: Zombie Kids 00:46 Referencing the Animals_types.xml and Collectible_cards_types.xml files 01:01 Configuring the spawn logic: Cities, towns, and villages 01:18 Setting the 10% drop rate for "Carnage Pale Kid" cards 01:30 Finalizing the card configuration and nominal values 01:46 Reviewing the implementation and "ready-to-go" status 02:02 Future plans: Police and medical keycard drops 02:20 Project wrap-up: Scaling AI-driven server design Resources & Links Project: Outpost 31 (Deer Isle) Launch Date: April 1, 2026 Tools Used: VS Code, Claude 4.5 via GitHub Copilot, DayZ Server Manager Github repo for my agent: https://github.com/billionyearbunker/... #DayZ #ServerDevelopment #AIAgent #GameDev #Outpost31 #DeerIsle #ZombieKids #LootTables #GitHubCopilot Would you like to explore the specific XML configurations for the keycard drops mentioned at the end of the video?