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Dungeons & Dragons was once blamed for Satanism, brainwashing, and corrupting an entire generation. Before comic books ruled the box office and geeks ran pop culture, being a nerd meant basements, dice, Atari consoles, comic shops, and getting side-eyed by adults who thought we were summoning demons. In this episode of Original Geek, we dig into the real origin story of geek culture — starting with Dungeons & Dragons and the moral panic that turned tabletop gaming into a national controversy. We break down the Satanic Panic of the 1980s, where D&D, fantasy novels, and early video games became scapegoats for everything parents didn’t understand. We also rewind to the basement years: rolling dice, discovering comic shops, grinding through early video games, and navigating a world where being a geek was a liability, not a badge of honor. From the evolution of the word “geek” to the culture wars that shaped fandom, this episode explores how ridicule turned into resurgence — and how today’s golden age of geekdom was built by kids who stuck with what they loved. We wrap with Critical Hits & Epic Fails, looking at what D&D culture got right, what it stumbled over, and why fandom today still struggles with gatekeeping, nostalgia wars, and remembering where it came from. If you ever rolled a D20 in secret, hid your comics, or grew up loving things the world told you were “weird” — this one’s for you. #OriginalGeek #DungeonsAndDragons #SatanicPanic #GeekCulture #DnDHistory #TabletopGaming #80sNostalgia #NerdCulture #RolePlayingGames