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🎲 Game of the Month – Table Talk & Strategy Breakdown In this episode, we sit down to discuss the strategy, decision-making, and table dynamics behind Let’s Go to Japan and Let’s Go to France. We explore how these deceptively simple travel games reward planning, timing, and reading the table — from optimising routes and managing cards to knowing when to pivot your strategy based on what other players are doing. Whether you’re new to the series or looking to sharpen your play, this is a relaxed but thoughtful breakdown of what makes these games tick. Alongside that, we also talk about our own work at Seven Castles Games — how analysing other designs influences our approach, what lessons we take into our prototypes, and how strategy, accessibility, and theme all intersect in our own games. 🗼 Topics covered: Core strategy ideas for Let’s Go to Japan Key differences and tactical shifts in Let’s Go to France Table talk, player interaction, and decision tension Design lessons we apply to our own games If you enjoy board game analysis, design discussion, and behind-the-scenes thoughts from a publisher’s perspective, this one’s for you. 👉 Don’t forget to like, subscribe, and join the conversation in the comments. Discord: / discord 🌴 Socials: https://linktr.ee/sevencastlesgames 📸 Instagram: / sevencastlesgames 📘 Facebook: / sevencastlesgames 🎲 BoardGameGeek: https://boardgamegeek.com/boardgamepu... #SteamCities #steampunkgame #victoriansteampunk #strategygames #boardgame #boardgames #bggcommunity #horseshow #sevencastlesgames #equestrian #tabletopgames #letsgotojapan letgotofrance