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OPAL Shaders is a shaderpack for Minecraft Java Edition based on BSL Shaders created by Capt Tatsu. Download OPAL Shaders: https://modrinth.com/shader/opal-shaders https://www.curseforge.com/minecraft/... Download BSL Shaders: https://bitslablab.com/bslshaders/ Better Mob Animations: "Fresh Animations" resource pack https://modrinth.com/resourcepack/fre... Additional Ambients: "AmbientSounds" mod https://modrinth.com/mod/ambientsounds ---------------- ---------------- ---------------- ---------------- OPAL v1.0.0 Changelog: Lighting, Textures, Foliage and Blur: -added "Vanilla Side Shading Intensity" option [affects block and entity sides] -added "Vanilla Corner Shading Intensity" option [affects corners between blocks] -greatly decreased Vanilla shading intensity [both side and corner] -lava is no longer affected by vanilla shading -slightly decreased regular lava brightness -slightly increased nether lava brightness -slightly decreased Ambient Occlusion strength -expanded "Ambient Occlusion Strength" option slider -blocklights are now less visible in the sunlight -improved emissive textures of Magma Cubes, Nether Portals, Torches and Endrods -decreased sand blocks brightness -improved foliage lighting and brightness -Weeping Vines are now slightly brighter -Twisting Vines are now less affected by the wind -improved all block waving strength option sliders -added new "Distant" mode for Depth of Field option 0:00 - Overworld: -improved morning/evening colors and color transitions -overhauled night colors -moon light brightness is now affected by moon phases -added "Moon Phases" option -added sliders to control moon light brightness for each moon phase -sun and moon will now hide under the horizon -improved skybox sun and moon colors and brightness transitions -renamed "Skybox Brightness Transition" option to "Skybox Color Transition" -improved horizon sky fog during mornings/evenings -slightly reduced sunlight-colored fog in the mornings/evenings -added "Ground Fog" option -added dynamic ground fog [density builds up at night and decreases in the morning] -added "Ground Fog Density" option -increased cloud view distance during clear weather -improved cloud colors and brightness during day/night -greatly improved cloud color and brightness transitions during mornings/evenings -improved brightness transition between bright and dark areas -slightly improved Magma Block and Sulk Sensors blocklights -expanded "Light Shaft Strength" option slider -increased light shaft strength during sandstorms -added "Sandstorm Dusty Light Shafts" option -light shafts are now dusty during sandstorms [this feature works only on Iris] -improved sandstorm colors 2:45 - Nether: -overhauled colors and brightness for each Nether biome -added "Nether Fog Mode" option -Nether fog is now advanced [biome fog + lava fog; multiple density gradients] -increased view distance in the Nether thanks to the new fog mode -"Per Biome Weather" option no longer affects Nether -added "Per Biome Nether" option -biome fog density now changes depending on a Nether biome -added options to change fog density of every Nether biome -added option to change Nether lava fog density -added options to change lava and biome fog intensities -added options to change lava fog colors -color and brightness transitions are now less visible while crossing biome borders -"Windy Caves" and "Dynamic Wind" options no longer affect Nether -added "Nether Wind Waving Strength" option -Nether is now slightly windy -added options to change blocklight color only in the Nether -added options to change bloom only in the Nether -added options to change chromatic aberration only in the Nether 3:30 - End: -improved End colors and brightness -added "End Skybox Brightness" option -decreased brightness of skybox in the End -added brightness gradient for skybox in the End -added "End Fog Density" option -improved End fog -added "End Smokey Light Shafts" option -light shafts are now smokey in the End (credits to Capt Tatsu) -added "End Light Shaft Strength" option -increased light shaft strength in the End -"Windy Caves" and "Dynamic Wind" options no longer affect End -added "End Wind Waving Strength" option -End is now slightly windy -added options to change blocklight color only in the End -blocklight color in the End is now white-ish -added options to change bloom only in the End -increased and adjusted bloom in the End to the new foggy aesthetic -added options to change chromatic aberration only in the End -enabled chromatic aberration in the End