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My ingenuity genuinely scares me sometimes. I've rerouted most of stage 5 and I practiced and made a new route for the stage 5 boss, everything is quite a bit safer and more rewarding now. I also found a proper pattern to follow for the stage 5 boss final (though I lost track of it and then messed it up in this run.) Other than that I have a different way to deal with the TLB's 1st pattern and a completely new strat for the final pattern. This game has a rather high scoring potential. In practice mode my best stage 4 score was a bit over 21b and my best stage 5 score was a little under 35b and I'm sure stages 1 to 3 are worth at least 5b. This run can still be improved on by a good amount. If you were to milk the patterns, I'm sure the scores would grow even more. I'm not fond of milking though so I don't bother doing that. I made several mistakes on stage 2, 3 and 4. I got hit once on all of them and I dropped my chain mid-stage once on stage 2. None of those mistakes would've happened if I remembered my route properly...that's what I get for spending too much time in practice mode for stage 5 I guess. Anyways, this just goes to show that there's plenty of space to improve on. Now I'd like to point out some mechanics that are subtle and also some route improvements that can be made, and there's also 1 exploit/glitch(?) I've been using to get some extra score throughout the run. If you enter Heaven-mode during a boss-fight, the closer you get to the boss, the faster your trance-bar will fill up. In stage 4 I save a trance for the mid-boss, but it's actually more score-efficient to use your trance as soon as you can, right after you enter the stage, because then you should be able to enter trance 1 additional time before entering the mid-boss. So if you find a nice way to deal with the white-spammy-wave things, there'll be extra points for you there. You might've noticed that I always try to trance at the last moment of the bosses' final pattern, there's a reason for that. During the end-of-stage bonus the game counts your graze/gems, but guess what you can do, you can be in trance-mode and the game will count the value of the graze/gems you have in trance. Even though the original graze/gems amount shows up visually, you still get the extra score because it counts the trance-values. As for the stage 5 final pattern, first you've gotta learn to enter the pattern in the same way I did, if you enter left of the center, you can go all the way to the right and not really have to dodge anything for a couple seconds. The route for the pattern is this: Dodge 2 waves in the center, then follow the pathway leftwards/rightwards and then dodge 2 waves in the center again, rinse and repeat. The solution I found to the TLB's final pattern is the most interesting I think. So... using a bomb cancels bullets and turns them into invisible blue bullets, and as you all know those blue bullets fill up the trance-bar. So here's what you can do at the final, you get 2 bombs whenever you die, you must use 1 bomb and then enter the place where the TLB's bullets come from. A single bomb should allow you to fill up the trance-bar halfway-ish, after the 1st bomb just dodge the pattern for as long as you can and whenever you do get hit again, enter the pattern again to make sure your trance-bar is completely filled this time. Using a full trance takes away around half of the TLB's HP, so you're probably going to need at least 2 lives to safely deal with the final. The best time to use trance for the TLB's final pattern is when the waves cover half the screen after they come from the left, the waves follow a specific cycle, so you can expect to see it happening consistently several times. The waves filling half the screen is also the pattern the cycle starts in, so be prepared for it when you enter the TLB, I use a trance I made to cancel the wave and then get into position in the center of the pattern. Stage 1: 00:13 - Boss: 01:44 Stage 2: 04:06 - Boss: 05:59 Stage 3: 08:18 - Boss: 11:09 Stage 4: 13:53 - Boss: 16:43 Stage 5: 19:17 - Boss: 24:19 True Last Boss: 27:45 Also, about the video quality, the last video was of rather pretty bad quality because recording DU3 at my native playing resolution (1920x1080) was just waaay too taxing for my PC, the highest res I could record at that didn't give me any lags was like 800*450 and after that I had to upscale it to 1280x720 to make sure YT doesn't do anything stupid. This time I decided to only record the game itself, leaving out the background image entirely. Luckily the original background image used in the game can be found on Doragongames' website so I used that as a background to make it feel like it originally looked. The hit/trance squares at the corners are gone though, but I think it's definitely worth it for the additional quality.