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Game Link: https://gamejolt.com/games/onwynmared... The first fnaf fangame i ever finished developing. I still remember the catharsis I felt when after failed project after failed project, this result was finally reached. And the game itself? Eh, I think it's fine. I'm pretty proud of the main gameplay loop; movement opportunities seemed a bit scary to program at the time, so I just decided to design the gameplay loop around that, and it's lead to the loop being pretty tight. Multiple characters won't be able to enter their attack phase unless you're not in that same room with them. This leads to a gameplay loop where you can sorta pick and choose who to stall as a method of disaster prevention, as well as the two music boxes being there to add to that situation. The New one was definitely a difficult one to code, but was probably my favorite character, and still is. Not only is his mechanic incredibly stressful no matter when it happens, but also it was just funny to have a character that just fuckin' explodes. Baldi was funny. I put in the TV from plus, was able to have a stereo effect for his slaps, gave him randomized jumpscare screams, and even gave him the "I know you're in there" interaction from plus. I will not explain the boss fight Overall, I do think this is probably one of the weaker things I made, and because of the spaghetti code i don't think i'd reccomend playing it, but I'm very glad it exists as the first thing I ever finished.