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The author of Borsch (see a walkthrough of that game here: • BORSCH 128K (Quake Engine / 2023) Walkthro... ) has a new game with Quake engine in developement. The game has a map size of 65535x65535 which is procedural generated. Daggerfall is here running on an ATM Turbo 2+ (7 MHz) The game is in developement by DragonsLord. Download alpha version here: https://zxart.ee/eng/software/games/a... ATM was developed in 1991 based on the Pentagon, a ZX Spectrum clone popular in Russia. In 1992 an upgraded model was introduced, named ATM Turbo 2. Up to 1994 the computer was produced by ATM and MicroArt; later the firms separated and production ended. In 2004 NedoPC from Moscow resumed production and a new version called ATM Turbo 2+ were introduced. ATM offers enhanced characteristics, compared to the original Spectrum, such as a Z80 at 7 MHz, 1024 kB RAM, 128 kB ROM, AY-8910 (two chips in upgraded models), 8-bit DAC, 8-bit 8-channel ADC, RS-232, parallel port, Beta Disk Interface, IDE interface, AT/XT keyboard, text mode (80x25, 16 colours, 8x8 pattern), and three new graphics modes. GRAPHICS MODES: For compatibility purposes, the original 256 x 192 ZX Spectrum mode is available. 640 x 200 mode, with 2 out of 16 colors per 8x1 pixels. The Profi offers a similar mode, but the ATM can use the full 16 colour set for both ink and paper. 320 x 200 mode with a 16 colours raster mode (a two-pixel chunky mode, not planar like EGA).