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Want to make your 3D materials look truly cinematic? In this step-by-step tutorial, I’ll walk you through the new OpenPBR shader in Maya 2026 and show you how to master base color, specularity, and transmission to achieve realistic materials that react beautifully to light. 🎬 In this video, you’ll learn: ✔️ How PBR works and why it matters for realism ✔️ How to control base color for lifelike surfaces ✔️ How specularity affects reflections and highlights ✔️ How transmission simulates glass, water, and transparent materials ✔️ Tips for balancing IOR, roughness, and refraction 💡 Software Used: Maya 2026 + Arnold Renderer 📂 Download Project Files: AcademicPhoenixPlus.com Transmission - Arnold User Guide: https://help.autodesk.com/view/ARNOL/... If you find this helpful, please like, subscribe, and share with your fellow 3D artists. Keep creating, and stay tuned for part two where we explore subsurface scattering, emissiveness, and fuzz! ~~~~~~~~~~~~~~~ Show your support if you want to see more tutorials like this - click subscribe and share! My website Find FREE downloads, my newsletter and more! https://www.academicphoenixplus.com/ Check out my courses! 3D Modeling for Beginners - https://www.academicphoenixplus.com/i... Maya Beginner: 3D Model the Leaning Tower of Pisa - https://www.academicphoenixplus.com/3... Texturing for Beginners - https://www.academicphoenixplus.com/i... Follow me on Social Media! Facebook Community / academicphoenixpluscommunity Instagram / academicphoenixplus Twitter / academicphoenix Tiktok - academicphoenix