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I'll be on Nighthawk's podcast talking about this team so I want to get some rounds in before then. I also made a change to the articuno because the one I have on cartridge isn't from XD so I can't use haze. Swampert @ Choice Band Ability: Torrent Level: 50 Hasty Nature EVs: 252 Atk / 4 SpA / 252 Spe IVs: 30 Def / 30 SpD Earthquake Hidden Power Ghost Ice Beam Protect Hidden power ghost over rock to outspeed all metagross. It's also really nice into lati@s lead. Ice beam is good into things like dragon trainers and helps the lead matchup against aerodactyl. Zapdos @ Lum Berry Ability: Pressure Level: 50 Timid Nature EVs: 4 HP / 252 SpA / 252 Spe IVs: 22 Atk / 30 Def Thunderbolt Light Screen Hidden Power Ice Protect With zapdos in the lead we no longer have to fear levitate being traced. Switched to light screen over drill peck to improve my lead matchup into grass move. It's also useful for perish song and just generally being more bulky against special attackers. It also gives zapdos something to do when swampert gets the double kill regardless of what zapdos does. Articuno @ NeverMeltIce Ability: Pressure Modest Nature EVs: 4 HP / 248 SpA / 4 SpD / 252 Spe IVs: 10 Atk / 30 SpA Protect Toxic Ice Beam Hidden Power Grass NeverMeltIce helps get some damage rolls against bulky grass types. Haze isn't available to me. Currently trying out toxic as a potential late game 1v1 for double team stallers. Gengar @ Cheri Berry Ability: Levitate Level: 60 Timid Nature EVs: 36 HP / 252 SpA / 220 Spe Thunderbolt Ice Punch Perish Song Protect A fast pokemon to finish off weakened pokemon. Perish song to deal with tanky pokemon and double team spammers.