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if you're wondering what happened to the end of the previous demo that i wound up rerecording it... this is what happened. this is the first time i've had this happen in a map that wasn't specifically engineered to trigger it. looking at the map it seems like the problem here was that the fountain room with the archvile and numerous other monsters was behind where i was shooting. the pillars in the corner in particular have a ton of lines involved which probably adds up. i guess you can turn off all-ghosts emulation in dsda-doom too, although it's probably for the better that i would be aware that a demo would trigger this. if you're not familiar with the all-ghosts effect, you can watch decino's video on it: • Why This Rare Bug Turns Everything into Un... struggle: antaresian legacy: https://www.doomworld.com/idgames/lev... source port used: dsda-doom 0.29.3 sound font used: arachno.sf2 complevel: 2