У нас вы можете посмотреть бесплатно Pokémon Sword & Shield - I Wish-i-Washi in Dixieland - Jun 3 20 D или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Also going on as of the time this video goes public this is the Pokémon Players Cup International, at least day-wise (not necessarily time-wise). They're covering the Trading Card Game right now. I had played the TCG a lot in earlier generations between Generations III and V, but I left from a combination of it becoming too expensive for me and the fact that I got a job where I had to work weekends, preventing me from attending Pokémon League places and competitions. But I got ahold of the Elite Trainer Box for Rebel Clash, the second Sword & Shield set, and it looks interesting. I'll wait until the next rotation, slowly acquiring cards in the meantime, and I'll see if I can put together a deck. Just like with the video games, I am a "Johnny" kind of player with the TCG as well. I don't use decks that are commonly seen in the metagame, and I instead find my own strategies. Type: Double Battle Opponent: Abeloth (20) Stadium: Wyndon Stadium Music: Wild Pokémon Battle My Pokémon: Perrserker, Grimmsnarl, Arctovish, Noivern Opponent's Pokémon: Mimikyu, Grimmsnarl, Snorlax, Wishiwashi The lineup suggests a Trick Room team, but it wasn't obvious who actually had Trick Room until the battle began, which turns out to be Mimikyu. I know Mimikyu can learn Trick Room, but that's generally not a go-to Pokémon for this move because Mimikyu is generally deemed more useful without it, taking advantage of its good Speed. However, in hindsight, Mimikyu has one thing above all other Trick Room users: Disguise, which guarantees Mimikyu can survive at least one hit short of Mold Breaker or similar Abilities (like Teravolt or Turboblaze), the one hit needed to activate Trick Room. The likes of Reuniclus or Eviolite Dusclops arr very tough and can take a hit, but even they would fall to one-hit KO moves like Sheer Cold, and as of late, I've been seeing strategies based around one-hit KO moves coming from Lapras, Excadrill, and others. And with Trick Room comes Belly Drum Snorlax. This one is not a Gigantamax Snorlax. I figured Abeloth was unable to get a Gigantamax Snorlax, considering Max Strike, which lowers the target's Attack, is counterproductive under Trick Room, but G-Max Replenish, which brings back Snorlax's used hold item, helps it last longer. Turns out this Snorlax does not have a Normal-type move, instead having Heavy Slam and Earthquake, which are designed to turn into Max Steelspike and Max Quake, which raise Snorlax's defenses. As a result, it doesn't matter, functionally, whether Snorlax can Gigantamax or not, but I still prefer Gigantamax Snorlax's appearance. It looks like a hill! This approach means Snorlax cannot take advantage of STAB, however. But even then, maxed out Attack means Snorlax hits quadruple as hard as before, and even without STAB, there's going to be tremendous KOing power. The other Pokémon I want to bring to attention is Wishiwashi. It's my favorite Generation VII Pokémon, and I was glad to see it return for these games. Wishiwashi is based on a sardine, and by itself, has the lowest base stat total in the game, at a mere 175. Once it reaches Level 20, however, its Ability and special skill, Schooling, kicks in, and a lone Wishiwashi in battle sends out a distress signal that brings a large amount of other ones in, coalescing into a school that, like real-life sardines that form schools shaped like bigger fish to intimidate them, resembles a submarine, complete with viewing apparati and torpedoes. Gyarados will flee from a school of Wishiwashi, and indeed, a Wishiwashi school can take on Gyarados pretty handily. When in Schooling Form, Wishiwashi becomes a beast, with a base stat total of 620 (this is higher than the majority of Legendary Pokémon). Both Attack and Sp. Attack reach 140, equal to Conkeldurr and Darmanitan for the former and Mega Latias and Mega Houndoom for the latter. Its 130 Defense is equal to that of Lugia and Metagross, and its 135 Sp. Defense matches that of Blissey and Dusknoir. Its other two stats...leave a bit to be desired, with HP of 50 and Speed of 30, though the latter can be remedied with Trick Room. There's also the fact that a Wishiwashi school will disperse once HP goes below 25%, and it won't come back until a turn ends with it above that threshold. Due to these weaknesses, you won't see Wishiwashi much in competitive play, since their slow Speed and narrow movepool leads them to be hard to use and easily manipulated and set up, a problem also seen on many Generation V Pokémon. I used Wishiwashi in Generation VII--and even brought it to VGCs, where I realized Wishiwashi put my prediction skills to their toughest test. I could tell Abeloth needed to predict well too. Notice that Wishiwashi never used any Water-type moves on Arctovish? She knew Arctovish has Water Absorb...but this use of Wishiwashi also demonstrates the problems this Pokémon has against other Water-types, particularly those who can hit fellow Water-types for at least regular damage.