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Welcome back to Render With NK! In this video, I share the latest update on my Blender 4.5 architectural visualization project. This one took longer than expected, as I didn’t have access to my laptop for about two months, but I’m finally back with progress to show. Instead of walking through the full process, I focus on showcasing the updates I’ve made — including adding greenery, improving the scene lighting, and adjusting the sky texture to better suit a desert/Sahara-inspired environment. I also explain the reasoning behind these changes and how they help push the scene toward a more realistic and cohesive look. This series documents my ArchViz learning journey, showing both progress and decision-making along the way. If you’ve been following from earlier parts, thanks for sticking with me — and if you’re new, feel free to check out the previous videos for context. 👉 Subscribe to follow the rest of the journey as I continue refining this project. Introduction and Project Overview: (0:00-0:45). Sky and Lighting Improvements: (0:59-5:42). Ground Texture and Displacement: (5:42-6:46). Adding Greenery and Reflections: (6:49-9:56). Plant Beds and Optimizations: (9:56-11:03). Remaining Fixes and Future Plans: (11:03-13:00). Technical Challenges and Outro: (13:00-15:44).