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I built these abstractions that called "knots" (= nodes) that have assignable neighbors, assignable transition probabilities and assignable targets. As an example, I use one network to decide the chords + root for the synths (left) and another network for chopped amen breaks (right). I sequence the drum network to re-trigger the kick on every first beat of 64. Drum fills are created by changing the connections between nodes and their transition probabilities, which can also be sequenced. I also interact with cutoff frequencies, note length and drum pitch, maybe I should also use a network for these? Hope you enjoy! UPDATE: I made a repo for the newest version of this, with examples on how to use dynamic patching to create the [knot]s in certain shapes automatically. https://github.com/grundton/pd-cybern...