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The introduction of DLSS 4.0 Super Resolution with its new transformer model saw Nvidia improve upscaled/reconstructed image quality to a dramatic degree - but we wanted to truly put the technology through its paces. Over the years of game testing on this channel, we've identified a number of scenarios where DLSS Super Resolution exhibits genuine image quality issues - and in this video, Alex goes back to revisit them. Does the transformer model fix some of DLSS's biggest pain points? Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to new videos, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Go here to check out DF merch! https://store.digitalfoundry.net Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe 00:00:00 Introduction 00:00:58 How to inject the DLSS 4 Transformer model 00:02:35 Small Particles in Death Stranding 00:04:53 Thin Dark objects on Light Backgrounds in God of War 00:05:45 Wires and Trees in Red Dead Redemption 2 00:06:25 Wires in Forza Horizon 5 00:08:24 Camera Turn Blur in Forza Horizon 5 00:11:03 Hair Dithering in Red Dead Redemption 2 00:11:50 Checkerboarded RT Reflections in Ratchet and Clank 00:12:35 Grass Sway in Dragon's Dogma 2 00:14:02 DLSS 4 Super Resolution Regressions 00:15:25 Conclusion