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Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the level. There are two types: Pookas, the round red monsters with goggles, can only touch Dig Dug to kill him, but Fygars, the dragons, can breathe fire to burn Dig Dug. In this game, Dig Dug is armed with two weapons. One is a pump from the original Dig Dug, and the player could pump up enemies until they popped in the same manner. The other is a jackhammer. There are a few dark spots on the terrain, and the player can drill into them and create creases in the land. If a piece of the terrain is cut off completely, it will sink into the ocean, and any enemies (and possibly Dig Dug) will go down with it. The points earned from this depend on how many enemies are killed at once. After level 31, the levels have the same layout as the one 16 levels before it. NESGUIDE ARCHIVE INFO The original NES gameplay archive, est Jan 2007. This channel contains a complete set of gameplay videos for the NTSC catalog of the Nintendo Entertainment System, commonly known as the NES. The goal of this archive and the sister archives is to produce reference-worthy gameplays for full console catalogs. Ideally, to serve as accurate representations of casual, non-competitive play; exhibiting basic mechanics and audio/visual design. This is an independent project, not affiliated with Nintendo or any other game company. Original copyright information for this game is usually listed on the title screen.