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Many people ask me my personal opinion on trial difficulty for games. If the scale was 1 out 10 in difficulty MVC3 - 3 SSF4 - 4 3rd Strike - 5 UMVC3 - 5 Blazblue - 9 KOF 13 - 10 Mini blog on King trials Trial 3 input the super the second you execute the air fireball Trial 5 at the ending the qcf+k into qcfx2+p is a cancel not a link Trial 6 When performing the slide at the start, delay slightly so king is closer than usual before doing qcf+kk. Do not delay too much as it won't connect when too close. afterwards you want to juggle the first super as high as possible to follow up with the dp+kk. finally after the ex dp+kk and the first juggle ex fireball you want to connect the qcf+k with the back of the opponents body to ensure you have enough recovery to connect the last fireball. The ending is a link and not a cancel. Trial 7 once again, make sure to delay the second slide as much as possible to remain close to combo afterwards. Trial 9 after the last air ex qcf+kk, you must run forward slightly to be in range to connect dp+k