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Beating Red Rock All Stars with 305hp Silvia S13 (Gran Turismo 2) скачать в хорошем качестве

Beating Red Rock All Stars with 305hp Silvia S13 (Gran Turismo 2) 2 years ago

gt2

grand turismo 2

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Beating Red Rock All Stars with 305hp Silvia S13 (Gran Turismo 2)
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Beating Red Rock All Stars with 305hp Silvia S13 (Gran Turismo 2)

Gran Turismo All Stars at Red Rock Valley, one of GT2's most infamous races. It's the best money-making race in the game, with each win awarding 50,000 credits and a TVR Speed 12 worth 500,000 credits. The opponents drive 600hp+ Le Mans prototypes with super soft tyres, but the free power limit makes it quite easy with a fast race car like the R30 Silhouette. With a vastly underpowered car, however? It's possible, but a blend of tuning knowledge, driving skill and luck is needed. The S13 Silvia Q's 2000c, with 305hp maxed out, has less than half the power of every other car here. This line-up in particular is very scary, with the GT40 Race Car and GT-One being particularly dominant if they get a big lead. The AI is very random, however, as you'll see throughout the race. The key to this race, both when tuning and driving, is downforce. Max front downforce is needed for the best front wheel grip and turning ability, but you can afford to go dangerously low with the rear downforce to help the car turn even more. It's what allows the Silvia to floor it through wide turns. However, slipstreaming will reduce downforce, which can cause loss of grip in an instant. You need to be constantly aware of whether you're currently slipstreaming, or else you might end up skidding or understeering while entering or exiting corners respectively. Slipstreaming is great for catching up on straights, but you need to break it off before it's too late, while also avoiding entering a draft mid-corner. Other significant tuning decisions include: min front height, max rear height for an acceleration boost, 2 damper bounds and rebounds for as little bouncing as possible on the banked turns, and 2.5 rear camber to prevent skidding due to low rear downforce. 6 LSD Initial and Deceleration are to prevent the car from divebombing entering corners. A slow 2nd gear is used to make closer gears from 3rd to 5th for better acceleration at high speeds. This run was extremely lucky, with more backboosts than the average GoldenEye 007 speedrun, but I'm very happy with how consistently well I drove all race. The ending was a bit anti-climatic, as the last lap was more of a victory lap than anything, but you get to see how effective this car's tuning was as I set my fastest lap of the race without any slipstreaming. Stick around until the end to witness something funny that happened during practice runs. Music used: Smoker's Lamnet - Ryo Sonoda Night Stream - Kohta Takahashi (from Ridge Racer PSP) Casino Drive - KEMMEI Afterglow - Satoshi Bando I played NTSC-U GT2 on DuckStation with 60 FPS, 16:9 and metric conversion codes. See Silent's GT2 blog for more info: https://cookieplmonster.github.io/mod...

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