У нас вы можете посмотреть бесплатно How to Run HOUSE OF LAMENT или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Get Tomb on the Borderlands adventure by d20play (easily adapted to any system): https://www.drivethrurpg.com/product/... Get 2024 D&D Quick Reference Sheet with changes from 2014 shown: https://www.dmsguild.com/product/4938... DM Tips for Dungeons and Dragons adventure House of Lament from Van Richten's Guide to Ravenloft. Check out more #dnd and #ravenloft links in this description! Great #halloween adventure. PLAYING D&D House of Lament Episode 1 /Session 1: • DnD Actual Play HOUSE OF LAMENT 1 of 2 House of Lament Ep 2: • DnD Actual Play HOUSE OF LAMENT 2 of 2 Curse of Strahd Death House 1: • DnD Actual Play CURSE OF STRAHD 1 Curse of Strahd Death House 2: • DnD Actual Play CURSE OF STRAHD 2 Don't Say Vecna: • DnD Actual Play DON'T SAY VECNA by Thomas ... Curse of Vecna: • DnD Actual Play CURSE OF VECNA DM GUIDE AND TIPS House of Lament: • How to Run HOUSE OF LAMENT Don't Say Vecna: • How to Run DON'T SAY VECNA by Thomas Christy MAPS Maps by Heroic Maps: https://www.dmsguild.com/product/360509 Title Art by Sam Keiser Mara Silvra Art by Yasen Stoilov: https://www.deviantart.com/yasenstoil.... I modified the color and made it more transparent in photoshop. KNOWLEDGE Mysterious Message - page 208 Bagman - History - Info on page 225 about bag of holding in room 21 on page 217 Ezra - Religion - Info on page 64 and 178 about symbols in rooms 21 (page ) and 32 (page ) Priests of Osybus - Religion - Info on page 240 about holy symbol in room 21 on page 217 Witch Stones - History/Mason - Info on page 218 Mark of the Raven - History/Arcana - Info on page 175 about symbols in rooms 3 (page 212), 22 (page 217), 26 (page 219), 32 (page 220) Mark of the Raven - History/Arcana and Religion - Extra Info Message: You (the player) get to decide the message’s contents, how you mysteriously received the message, and why you’ve decided to follow the directions. The message should be vague but enticing to you, such as “They need your help,” “Prove yourself,” or “Reclaim what you’ve lost.” Ezra - Religion: The denizens of several domains worship an aloof god known as Ezra. Depicted as a vague, vaporous figure, the god is known for her dark, billowing hair and for her ability to manipulate the Mists. Her holy symbol is a sprig of belladonna atop a silver kite shield. Bagman - History: The Bagman is an urban legend about an adventurer who sought to escape doom by abandoning his party and hiding inside a bag of holding. When he tried to leave, though, he became lost amid a constantly increasing number of extradimensional storage spaces. Over time, the strange forces of this magical in-between place transformed the adventurer into a monstrous creature. Now, every night, the Bagman slips out from a random bag of holding. If he doesn’t find his home, he drags someone back into the bag with him and leaves behind some trinket from his hidden kingdom of lost junk. Some say that if you speak too loudly over an open bag of holding or whisper “follow my voice” into a magical storage space three times, the Bagman will come for you. Priests of Osybus - Religion: The icon of the priests of Osybus is a skull surrounded by a skeletal ouroboros. Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel their malevolent magic. Witch Stones - History/Mason: Witch Stones are ledges formed from a few bricks that jut out of a chimney. They are said to provide a place for witches to rest during their nightly travels. Mark of the Raven - History/Arcana: A sunburst symbol used by the Keepers of the Feather. The Mark of the Raven is not magical, but some fell forces recoil from the righteous powers it suggests. Mark of the Raven -History/Arcana and Religion: The Keepers of the Feather are a loose organization, incorporating members who operate alone or in small groups, as well as elite social clubs or secretive societies. In all cases, Keepers identify each other by the Mark of the Raven, a sunburst emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no magical properties and most non-wereraven Keepers don’t know the symbol’s origin, many foul forces instinctively recognize the symbol as an emblem of good. I Want to Try D&D Video: • D&D Tips | I Want to Try D&D | How to Play... Adventurers League Page: https://dnd.wizards.com/ddal_general Virtual D&D Weekend Page: https://yawningportal.dnd.wizards.com/ HOW TO NOTES AND VIDEOS d20play How To Notes: http://d20play.com/d20playHowTo.pdf Token Macros and Blazing Combat: • Roll20 Tips | Token Macros and Blazing Com... Token Setup, Movement, and More: • Roll20 Tips | Token Setup and Movement | F... Making Great Tokens: • How to Make Great Tokens for your D&D or P... Making Character or Monster Token Macros: • Roll20 Tips - Player Character Token Creat... Adventure Token Creation: • Roll20 Tips - Adventure Token Creation for... THANK YOU! Please Like, Subscribe, Tip, Comment, and/or Tell a Friend!