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Quest of Persia: Lotfali Khan Zand (Persian: لطفعلی خان زند) is the second installment of the "Quest of Persia" game series. The game was released on May 5, 2008. It's a third person sword fighting game, which tells the story of the last swordsman of the east, Lotfali Khan Zand, the brave king of Persia, 200 years ago. The Game world reflects the splendor of Persian culture at that time. The story happens in the 17th century when the Agha Mohammad Khan Ghajar controls the north and central part of Iran. After Lotfali Khan Zand has been betrayed by his minister Ebrahim Kalantar and loses his capital Shiraz, he decides to take the fortress close to the capitol called Zarghan and make it his command center. Little that he knew Ebrahim Kalantar, and Agha Mohammad Khan Ghajar prepared a huge assault on Zarghan. He escapes to Kerman, where the second part of the game takes place... The Major part of the game is Third Person sword-fighting with various moves and weapons. Additionally the game features other gameplays such as mechanical puzzles, and command attacks. The game has 22 levels and can be completed in five hours. Quest of Persia: Lotfali Khan Zand won the golden trophy for best Persian game of the year from the second digital media festival. MEGamers (The Voice of Gaming in the Middle East) and Persian game website Game PF-I previewed Quest of Persia: Lotfali Khan Zand. N4G reviewed the game, awarding 6.5/10 score. Persian website GamersLand called Quest of Persia the best Iranian game ever built, but rated it 4.6 / 10. Wikipedia IMO : Yup , 4.6 is totally correct score ... since this game has problems ... Combat that is broken, so bad its just laughable (block that makes you immortal and gives you Health Regen , Two Screams from enemies one is AAAAGGGH for dying , the other UUUEEEEEAAGHHH for ... well they faint , in a normal game you could be able to attack them on the ground ... but this is Iranian Gaming Scene [haha] so no )... Game Design of you forced to kill all to advance , in theory for a beat-them-up its OK , but when your suddenly locked by invisible walls you don't see , on maps that don't have a logical marker where to go next to progress ... not to mention all models are governed by NVIDIA PhysX physics engine locked to a 60 fps ... go above it or below this FPS count ,the physics engine goes crazy and spits at you Invisible walls or just clips you off the map... not only that, but on Higher Difficulties you cannot complete this game, since its spits on you more models this C4 engine can handle and it frame dips ... by 1 frame ... and you land in the land of pain ... aka , its engine does not like its physics engine they used ... since when you frame dip , it will soft lock you will invisible walls till you restart the map ... The game was marketed as a 8 hour long game ... beat it in 2h ... more like 1h and 30 min ... what will you see its the whole Experience of : The Intro The Main Menu The Whole game with all Soft locks and glitches ... Iranian Coding yo All the Extras aka Making Off ... and then we will Jump to Part 3 that is called "Quest of Persia 3 : Nader's Blade" And no don't have a clue how our here from the 21th century was transported to the 17th Century ... must be the manuscript they have found in part 1 (link in the I to the first part LP) This Video is a part of my Cynical Games Review Site : https://gbacklog.blogspot.com/ You can also find me here : https://www.bitchute.com/channel/hfric/ / hfricgb frictionomatic@tutanota.com